REACH (RE) (from Errata)
Reach weapons represent large axes, long poles, whips or any weapon capable of a limited reach. This allows a Reach (RE) weapon
to make Close Assault (CA) from a set distance as indicated by the Weapon Range, RE(x), where x = the number in inches you may
attack from. Attacks with Reach (RE) follow the guidelines below:
- RE is a special CA attack that does not require the models being in base-to-base contact. As long as the RE(x) is in range, they can
make such an attack. They do not get any charge bonus or benefit from or add to Gang Up bonuses. Units being attacked are not
considered in CA with the attacking unit with reach, There is no need to Break Away from a Unit with RE if the enemy Unit chooses
to move away.
- Certain Weapon Abilities (WA) do not work with RE(x) attacks, WA’s such as Knock Back, Knock Prone, and Pin only work if the
attacking Unit is in base-to-base with an enemy Unit.
- RE Attacks, other than Brutal attacks, may be Parried.
- A RE attack may be used as a regular CA attack if the attacker is in base-to-base with an enemy Unit.
- A RE attack may be used as a regular CA attack if the attacker is in base-to-base with an enemy Unit.
Murtros has Bio-Gen(1) which means he can take a bio gen with slots(1). This ability adds tactical flexibility that allow Murtros to adapt to the current situation
Some of the possible options are , Acid Attack(1), Adrenaline(1), Goo(1), Improved regeneration(2), Leech(2), Phosphorus Gig(2), Symbiotic Implantation(1), Toxic Vapor(1) and Venom spray(1).
Toxic vapor gives any unit in BTB +2DF and -2AS. Does not affect Environ Filters or Does not affect any non living units. I think this is very good defensive option but means no room for Murtros to take another attacking option.
Venom Spray is a PW 3x3 Spray with a RF of 1 and a MAL of 19. Also has paralyzing Poison . Does not affect any non living unit. The other spray attack is an Acid Attack PW 2x3, RF of 1 and MAL of 19. Its obviously acid (Unit with an Acid counter resolves a PW 4 attack) with no restrictions.
Murtros needs depend on the mission objectives and according to the rules on page 17 you 1: Determine the size of the game, 2: determine the scenario and then 3: Select the units for play. So Murtros can select his Bio-Gen knowing what his objective is.
Murtros had Toxic Vapor and it gave Murtros an advantage in the close assault .
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