Showing posts with label Dark Age Modelling. Show all posts
Showing posts with label Dark Age Modelling. Show all posts
Saturday, May 19, 2012
Dark Age - new Outcast models
Well , I have not been doing any painting recently but managed to mount three new DA models. The Fixer , Brute pusher and a Brute. Very nice models and I think they will paint up well and complete my 750 point outcast crew.
Friday, March 9, 2012
Painting progress on my DA and Taban new recruits
I have been madly painting to try and clear the bench so I can get my ISC and Resistance models painted.
So I quickly based and painted some more DA Brood yesterday. They are very easy to paint, all they need are some more detailing and highlighting to finish. Painting wise they are ready to play with and tactically they give me two lists that I can use for the Brood at 750 points. The throwers look to be interesting models to use in a game with hugh range and two HP.
I couldn't resist so I'm also base coating the rest of the starter box for the ISC and a yellow Gaki. I much prefer painting the Taban models because the castings are finer and I really like the robotic theme.
So I quickly based and painted some more DA Brood yesterday. They are very easy to paint, all they need are some more detailing and highlighting to finish. Painting wise they are ready to play with and tactically they give me two lists that I can use for the Brood at 750 points. The throwers look to be interesting models to use in a game with hugh range and two HP.
I couldn't resist so I'm also base coating the rest of the starter box for the ISC and a yellow Gaki. I much prefer painting the Taban models because the castings are finer and I really like the robotic theme.
Saturday, February 18, 2012
dark Age Apocalypse - temple game board part 4
The pieces I made in part 3 have been painted and dry brushed ready to go. I have added a small yellow and purple tint to the pieces. Doesn't show in photo but it looks good up close. I tried to get some palm trees but I couldn't source any locally.
Here is the board with some of my Brood Hybrid models. Hope to give a trial soon. I'm having game at local game club tomorrow so that should be fun.
Here is the board with some of my Brood Hybrid models. Hope to give a trial soon. I'm having game at local game club tomorrow so that should be fun.
Friday, February 17, 2012
Dark Age Apocalypse - temple game board part 2
If you are unfamiliar with Hirst Arts have a look at his web site for lots of tips and videos of how to use the molds and make lots of cool thing , for example (picture from Hirst Arts)
I use Victor dental plaster and can normally do 4 casts each mix. I normally dry outside and then finish the drying in my lounge. I use Craft Smart "tacky craft glue" from spotlight, it allows you to move blocks after glueing to get them perfectly aligned. I then ink with black indian ink from Warehouse Stationary before painting with resene test pots. I'm not promoting these companies just trying to help if you are looking for good products for terrain projects.
Here is a fantasy ruin I made using Hirst Arts and his plans.The picture has some of my C3 Mod-nor draws for a reference.
Here is the unpainted guard tower, made from one mold but cast quite a few times ;-)
Thursday, February 16, 2012
Dark Age Apocalypse - temple game board
I had some of Hirst Arts temple plaster pieces made up but never had a whole boards worth. I need a 4x4 foot board for DAA, due to having more models on the table. A 3x3 seems a bit small. So I made up a few more pieces and quickly sprayed and dry brushed them up. Its starting to come together and I just need to make it more consistent for all of the pieces.
I have also just finished casting another 6 * temple moulds worth of pieces for some more. I want it cluttered with lots of small pieces , perhaps what you would see at a ruined temple. I used 5mm mdf cut with a 45 degree angle , middle piece is on 8mm I think and it a bit heavier. I try and make my terrain playable first and then look nice second.
I have also just finished casting another 6 * temple moulds worth of pieces for some more. I want it cluttered with lots of small pieces , perhaps what you would see at a ruined temple. I used 5mm mdf cut with a 45 degree angle , middle piece is on 8mm I think and it a bit heavier. I try and make my terrain playable first and then look nice second.
Monday, February 6, 2012
Dark Age Apocalypse - Brood
I initially didn't like the Brood models but I must admit that I have changed my mind. They are very nice, quite different to other "alien" type models and have a certain flavor to them that it , hard to put into words.
I went for a grey undercoat , inked purple to get the skin tone and then used natural tones to finish. ( I have just noticed a brush hair, from my new brush. I need to change brush brands but I think it may just a be a bad one!)
Murtros, at 110 points with 4 HP he has to be one mean MF on the battlefield. He also causes fear and has 1 bio gen slot which I am thinking of filling it with "toxic vapor" ( See DA for stats, rules and downloads) .
A new special ability for the Brood is Regeneration, Murtros has regeneration(1). ..
The Grists are like a body guard for Murtros. They are similar in size and carry a range weapon called a Bio-Repulsor. Its has stats AS 6 RF 1 PW 3*3 RN 12 with a BL(1) , indirect and KP(12).
I didn't know what a KP even was when I brought the models so ...
I went for a grey undercoat , inked purple to get the skin tone and then used natural tones to finish. ( I have just noticed a brush hair, from my new brush. I need to change brush brands but I think it may just a be a bad one!)
Murtros, at 110 points with 4 HP he has to be one mean MF on the battlefield. He also causes fear and has 1 bio gen slot which I am thinking of filling it with "toxic vapor" ( See DA for stats, rules and downloads) .
A new special ability for the Brood is Regeneration, Murtros has regeneration(1). ..
REGENERATION
The Regeneration ability allows Units to rapidly heal fatal wounds. During every Lingering Effect phase, a Unit with Regeneration will automatically attempt to heal if it has a Wound counter(s). The numbers in parentheses after Regeneration indicates how many D20 are used for the test. Each roll equal to or less than 10 recovers 1 HP. Units with this ability are not Removed from Play immediately upon Dying. Instead, Dying Units with Regenerate receive a Dying counter and remain on the Battlefield until: they next activate, take twice their original HP in Damage, or if the Unit is unable to Regenerate to at least 1 HP during the Lingering Effects. If that is not possible (i.e., the Unit has Regeneration (1), and is at -2 HP), the Unit is immediately removed as a casualty during Lingering Effects.
NOTE: Cauterized wounds cannot be regenerated. A Dying Unit that successfully Regenerates is still considered Prone. A Unit may not regenerate above its starting HP.
Example: Helexa has Regeneration (2). During Lingering Effects, if she has two Wound counters. She rolls two D20’s for her Regeneration roll and gets a 3 and a 12. She removes 1 Wound counter. If Helexa had not removed 1 Wound counter, she would be immediately removed as a casualty.
The Regeneration ability allows Units to rapidly heal fatal wounds. During every Lingering Effect phase, a Unit with Regeneration will automatically attempt to heal if it has a Wound counter(s). The numbers in parentheses after Regeneration indicates how many D20 are used for the test. Each roll equal to or less than 10 recovers 1 HP. Units with this ability are not Removed from Play immediately upon Dying. Instead, Dying Units with Regenerate receive a Dying counter and remain on the Battlefield until: they next activate, take twice their original HP in Damage, or if the Unit is unable to Regenerate to at least 1 HP during the Lingering Effects. If that is not possible (i.e., the Unit has Regeneration (1), and is at -2 HP), the Unit is immediately removed as a casualty during Lingering Effects.
NOTE: Cauterized wounds cannot be regenerated. A Dying Unit that successfully Regenerates is still considered Prone. A Unit may not regenerate above its starting HP.
Example: Helexa has Regeneration (2). During Lingering Effects, if she has two Wound counters. She rolls two D20’s for her Regeneration roll and gets a 3 and a 12. She removes 1 Wound counter. If Helexa had not removed 1 Wound counter, she would be immediately removed as a casualty.
The Grists are like a body guard for Murtros. They are similar in size and carry a range weapon called a Bio-Repulsor. Its has stats AS 6 RF 1 PW 3*3 RN 12 with a BL(1) , indirect and KP(12).
I didn't know what a KP even was when I brought the models so ...
KNOCK PRONE
A Knock Prone (KP) weapon is capable of knocking the opponent to the ground. The Ability is followed by a number in parentheses. This number is the TN needed to successfully KP the target. A KP roll is made for every successful hit regardless of damage (If an opponent has any Abilities that may reverse the successful hit they may make that attempt before the KP roll). If the attacking player rolls equal to or under the TN, the target Unit has been Knocked Prone, and the Unit is marked as Prone. For every size larger the attacking Unit is than the target Unit add 2 to the KP target number. For every size smaller the attacking Unit is than the target Unit subtract 2 from the KP target number. NOTE: A 20 always fails and a 1 always succeeds, no matter what size the Units are. RA Weapons with KP work exactly like CA weapons with KP
Brood hounds can infiltrate,vault and latch on plus more. I don't think the models are the greatest and it would be good if you could get some other variations. I might have to get the Dremmel out and do some conversion so I can have 4 with different poses. Here they are next to the Howler.
The Howler is a full resin model and I am thankful for that as it would be very heavy is it was metal. Its a bit hard to see if photo but I have tried to blend from light to dark on the top (lighting a bit bright) . A very nice model and stats wise its a beaut. 185 points for 5 HP with regeneration(2) and 3 different attack groups. I especially like the Tail sweep with PW 8*2 and its a Arc Attack.
A Knock Prone (KP) weapon is capable of knocking the opponent to the ground. The Ability is followed by a number in parentheses. This number is the TN needed to successfully KP the target. A KP roll is made for every successful hit regardless of damage (If an opponent has any Abilities that may reverse the successful hit they may make that attempt before the KP roll). If the attacking player rolls equal to or under the TN, the target Unit has been Knocked Prone, and the Unit is marked as Prone. For every size larger the attacking Unit is than the target Unit add 2 to the KP target number. For every size smaller the attacking Unit is than the target Unit subtract 2 from the KP target number. NOTE: A 20 always fails and a 1 always succeeds, no matter what size the Units are. RA Weapons with KP work exactly like CA weapons with KP
Brood hounds can infiltrate,vault and latch on plus more. I don't think the models are the greatest and it would be good if you could get some other variations. I might have to get the Dremmel out and do some conversion so I can have 4 with different poses. Here they are next to the Howler.
The Howler is a full resin model and I am thankful for that as it would be very heavy is it was metal. Its a bit hard to see if photo but I have tried to blend from light to dark on the top (lighting a bit bright) . A very nice model and stats wise its a beaut. 185 points for 5 HP with regeneration(2) and 3 different attack groups. I especially like the Tail sweep with PW 8*2 and its a Arc Attack.
My next purchase will be some Plights but the models are not available at the moment.
Model Sizes
Here is a shot of my models to try and get a reference for height. I will try and measure as well ASAP
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