Here is the board with some of my Brood Hybrid models. Hope to give a trial soon. I'm having game at local game club tomorrow so that should be fun.
Showing posts with label Terrain. Show all posts
Showing posts with label Terrain. Show all posts
Saturday, February 18, 2012
dark Age Apocalypse - temple game board part 4
The pieces I made in part 3 have been painted and dry brushed ready to go. I have added a small yellow and purple tint to the pieces. Doesn't show in photo but it looks good up close. I tried to get some palm trees but I couldn't source any locally.
Here is the board with some of my Brood Hybrid models. Hope to give a trial soon. I'm having game at local game club tomorrow so that should be fun.
Here is the board with some of my Brood Hybrid models. Hope to give a trial soon. I'm having game at local game club tomorrow so that should be fun.
dark Age Apocalypse - temple game board part 3
Here are some more pieces, very simple and in fact I used Hirsts Photos to see how to assemble blocks.
I might need to cast a few more pieces just to finish but board is looking very cluttered which is what I want. It will be fun to play with the Brood on this table.
In fact I having so much fun doing this I might cast up some other molds I have and start making another board. The only problem is storage space, and that is one of the reason I make "playable" terrain cf "realistic" terrain. By playable I mean small pieces that are easy to store, can be repositioned etc. Realistic terrain tends to be static and lot heavier and bigger and it requires a lot more storage space.
I might need to cast a few more pieces just to finish but board is looking very cluttered which is what I want. It will be fun to play with the Brood on this table.
In fact I having so much fun doing this I might cast up some other molds I have and start making another board. The only problem is storage space, and that is one of the reason I make "playable" terrain cf "realistic" terrain. By playable I mean small pieces that are easy to store, can be repositioned etc. Realistic terrain tends to be static and lot heavier and bigger and it requires a lot more storage space.
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